| Problem Solving
Problem solving forms part of thinking. It occurs if an organism
or an artificial intelligence system does not know how to proceed
from a given state to a desired goal state. It is part of the larger
problem process that includes problem finding and problem shaping.
Overview
The nature of human problem solving has been studied by psychologists
over the past hundred years. Beginning with the early experimental
work of the Gestaltists in Germany (e.g. Duncker, 1935), and continuing
through the 1960s and early 1970s, research on problem solving typically
conducted relatively simple, laboratory tasks (e.g. Duncker's "X-ray"
problem; Ewert & Lambert's 1932 "disk" problem, later
known as Tower of Hanoi) that appeared novel to participants (e.g.
Mayer, 1992). Various reasons account for the choice of simple novel
tasks: they had clearly defined optimal solutions, they were solvable
within a relatively short time frame, researchers could trace participants'
problem-solving steps, and so on. The researchers made the underlying
assumption, of course, that simple tasks such as the Tower of Hanoi
captured the main properties of "real world" problems,
and that the cognitive processes underlying participants' attempts
to solve simple problems were representative of the processes engaged
in when solving "real world" problems. Thus researchers
used simple problems for reasons of convenience, and thought generalizations
to more complex problems would become possible. Perhaps the best-known
and most impressive example of this line of research remains the
work by Newell and Simon (1972).
History
However, beginning in the 1970s, researchers became increasingly
convinced that empirical findings and theoretical concepts derived
from simple laboratory tasks did not necessarily generalize to more
complex, real-life problems. Even worse, it appeared that the processes
underlying creative problem solving in different domains differed
from each other (Sternberg, 1995). These realizations have led to
rather different responses in North America and in Europe.
USA
In North America, initiated by the work of Herbert Simon on learning
by doing in semantically rich domains (e.g. Anzai & Simon, 1979;
Bhaskar & Simon, 1977), researchers began to investigate problem
solving separately in different natural knowledge domains - such
as physics, writing, or chess playing - thus relinquishing their
attempts to extract a global theory of problem solving (e.g. Sternberg
& Frensch, 1991). Instead, these researchers have frequently
focused on the development of problem solving within a certain domain,
that is on the development of expertise (e.g. Anderson, Boyle &
Reiser, 1985; Chase & Simon, 1973; Chi, Feltovich & Glaser,
1981).
Areas that have attracted rather intensive attention in North America
include such diverse fields as:
- Reading (Stanovich & Cunningham, 1991)
- Writing (Bryson, Bereiter, Scardamalia & Joram, 1991)
- Calculation (Sokol & McCloskey, 1991)
- Political decision making (Voss, Wolfe, Lawrence & Engle,
1991)
- Managerial problem solving (Wagner, 1991)
- Lawyers' reasoning (Amsel, Langer & Loutzenhiser, 1991)
- Mechanical problem solving (Hegarty, 1991)
- Problem solving in electronics (Lesgold & Lajoie, 1991)
- Computer skills (Kay, 1991)
- Game playing (Frensch & Sternberg, 1991)
- Personal problem solving (Heppner & Krauskopf, 1987)
Europe
In Europe, two main approaches have surfaced, one initiated by
Donald Broadbent (1977; see Berry & Broadbent, 1995) in the
United Kingdom and the other one by Dietrich Dörner (1975,
1985; see Dörner & Wearing, 1995) in Germany. The two approaches
have in common an emphasis on relatively complex, semantically rich,
computerized laboratory tasks, constructed to resemble real-life
problems. The approaches differ somewhat in their theoretical goals
and methodology, however. The tradition initiated by Broadbent emphasizes
the distinction between cognitive problem-solving processes that
operate under awareness versus outside of awareness, and typically
employs mathematically well-defined computerized systems. The tradition
initiated by Dörner, on the other hand, has an interest in
the interplay of the cognitive, motivational, and social components
of problem solving, and utilizes very complex computerized scenarios
that contain up to 2,000 highly interconnected variables (e.g.,
Dörner, Kreuzig, Reither & Stäudel's 1983 LOHHAUSEN
project; Ringelband, Misiak & Kluwe, 1990). Buchner (1995) describes
the two traditions in detail.
To sum up, researchers' realization that problem-solving processes
differ across knowledge domains and across levels of expertise (e.g.
Sternberg, 1995) and that, consequently, findings obtained in the
laboratory cannot necessarily generalize to problem-solving situations
outside the laboratory, has during the past two decades led to an
emphasis on real-world problem solving. This emphasis has been expressed
quite differently in North America and Europe, however. Whereas
North American research has typically concentrated on studying problem
solving in separate, natural knowledge domains, much of the European
research has focused on novel, complex problems, and has been performed
with computerized scenarios (see Funke, 1991, for an overview).
|