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Wednesday, July 15, 2009

Parents, Children And Video-Games

Now-a-days next to outing the only entertainment that children, mostly the young generation have is playing video-games in computer. The Entertainment Software Association, report that in United States alone the income through the sales of video-games is nearly $7.3 billion for the year2004.
Even though playing video-games is considered as a toy for children by parents yet the fact to be kept in our mind is its adverse effect in character development of the younger generation.

Research has be done to find whether there exists some drastic changes in children who are exposed to play of video-games. The result of the research is that violence is intruding in their minds but can be reduced if parental supervision is maximum, which is always not possible in today's accord.
The survey through telephone conducted by Entertainment Software Ratings Board, in May concluded that parental intervention is more in choice of video and computer games for their children in U.S. But the research conducted in the month of June in U.K by Swiss consultancy firm Modulum concluded that children are far away from their parents knowledge on what type of video games they play.


Thus to prevent a child's mental health from going good to worse by playing violent video-games is in the hands of the parents.The satisfying news is that the software association said 92% of time parents are along with their children when they purchase video-games and 87% of time parents acquiescence is obtained by children on the purchase of video-games. The most exciting part is that 32% of parents play video-games with their kids on weekly basis.


International Game Developers Association's Executive Director, Jason Della Rocca expresses that controlling the developers in designing of violent video-games is not possible but parents guidance in choice of video-games like "Digital Praise" that have message for inculcating virtues in the minds of their young ones can be made possible.

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