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In psychology, motivation is the driving force (desire) behind all actions
of an organism.
Many textbooks define it as an internal state or condition that activates
behavior and gives it direction, desire or want that energizes and directs
goal-oriented behavior, or an influence of needs and desires on the intensity
and direction of behavior.
Motivation is based on emotions, specifically, on the search for positive
emotional experiences and the avoidance of negative ones, where positive
and negative are defined by the individual brain state, not by social
norms: a person may be driven to self-injury or violence because their
brain is conditioned to create a positive response to these actions. Motivation
is important because it is involved in the performance of all learned
responses.
Types of motivation
Physiological needs
The easiest kinds of motivation to analyse, at least superficially, are
those based upon obvious physiological needs. These include hunger, thirst,
and escape from pain. The analysis of the processes underlying such motivations
can make use of research on animals, in ethology, comparative psychology,
and physiological psychology, and the hormonal and brain processes involved
in them seem to have much in common at least across all mammals and probably
across all vertebrates. However, in humans, even these basic fundamental
motivations are modified and mediated through social and cultural influences
of various kinds: for example no analysis of hunger in humans could ignore
the issues of eating disorders such as anorexia nervosa and obesity, for
which the parallels in other animals are unclear. Even in animals, it
is clear that the earlier homeostatic "depletion-repletion"
models of such motivations are no longer adequate, since many animals
feed on a precautionary rather than a reactive basis, most obviously when
preparing for hibernation.
Other biological motivations
At the next level are motivations that have an obvious biological basis
but are not required for the immediate survival of the organism. These
include the powerful motivations for sex, parenting and aggression: again,
the physiological bases of these are similar in humans and other animals,
but the social complexities are greater in humans (or perhaps we just
understand them better in our own species). In these areas insights from
behavioral ecology and sociobiology have offered new analyses of both
animal and human behaviour in the last decades of the twentieth century,
though the extension of sociobiological analyses to humans remains highly
controversial. Perhaps similar, but perhaps at a rather different level,
is the motivation for new stimulation - variously called exploration,
curiosity, or arousal-seeking. A crucial issue in the analysis of such
motivations is whether they have a homeostatic component, so that they
build up over time if not discharged; this idea was a key component of
early twentieth century analyses of sex and aggression by, for example,
Freud and Konrad Lorenz, and is a feature of much popular psychology of
motivation. The biological analyses of recent decades, however, imply
that such motivations are situational, arising when they are (or seem
to be) needed to ensure an animal's fitness, and subsiding without consequences
when the occasion for them pases.
Secondary goals
These important biological needs tend to generate more powerful emotions
and thus more powerful motivation than secondary goals. This is described
in models like Abraham Maslow's hierarchy of needs. A distinction can
also be made between direct and indirect motivation: In direct motivation,
the action satisfies the need, in indirect motivation, the action satisfies
an intermediate goal, which can in turn lead to the satisfaction of a
need. In work environments, money is typically viewed as a powerful indirect
motivation, whereas job satisfaction and a pleasant social environment
are more direct motivations. However, this example highlights well that
an indirect motivational factor (money) towards an important goal (having
food, clothes etc.) may well be more powerful than the direct motivation
provided by an enjoyable workplace. Motivation, as Stephen Robbins (2000)
says, is included one component of performance, that is performance is
ability times motivation.
Coercion
The most obvious form of motivation is coercion, where the avoidance
of pain or other negative consequences has an immediate effect. When such
coercion is permanent, it is considered slavery. While coercion is considered
morally reprehensible in many philosophies, it is widely practiced on
prisoners, students in mandatory schooling, and in the form of conscription.
Critics of modern capitalism charge that without social safety networks,
wage slavery is inevitable. Successful coercion sometimes can take priority
over other types of motivation.
Self control
The self-control of motivation is increasingly understood as a subset
of emotional intelligence; a person may be highly intelligent according
to a more conservative definition (as measured by many intelligence tests),
yet unmotivated to dedicate this intelligence to certain tasks. Victor
Vroom's "expectancy theory" provides an account of when people
will decide whether to exert self control to pursue a particular goal.
Self control is often contrasted with automatic processes of stimulus-response,
as in the behaviorist's paradigm of B.F. Skinner.
Controlling motivation
The control of motivation is only understood to a limited extent. There
are many different approaches of motivation training, but many of these
are considered pseudoscientific by critics. To understand how to control
motivation it is first necessary to understand why many people lack motivation.
In recent years, non-work related activities like Internet surfing have
become an increasing concern for employers in industrialized nations.
Some companies have used prohibitive tactics to counter this perceived
threat, others try to define certain limits, and many merely take action
in extreme cases. Even for home users, Internet addiction is increasingly
perceived as a risk. Similar concerns accompany the use of video games,
television, and Wikipedia. It is true that for many people, these activities
have reached the point of psychological addiction.
This can be explained with a positive feedback loop. The aforementioned
activities can generate quick, positive emotional responses of different
types -- the humor of sitcoms, the ersatz family of soap operas, the endorphine
release from action movies and video games, or the curiosity satisfied,
the loneliness mitigated and the boredom supposedly quenched by visiting
"important" news websites. It is known that connections in the
human brain's neural network are intensified by repeated activity, which
means that it is often easier to continue to do what one is doing than
to do something else. This is how a daily habit can, over time, turn into
a psychological addiction that is hard to break.
The key question for motivation is then: Which activities generate a
positive emotional response, and which ones do not? The answers to this
question are increasingly explored by neuropsychology. It is known that,
for most people, activities that involve powerful audiovisual input have
a stronger emotional effect. Purely text-based information, on the other
hand, is usually not very motivating. This seems intuitive given the fact
that reading is a trained higher cortical skill, whereas large brain areas
are congenitally devoted to processing audiovisual input. For this class
of information, there are simply more connections from the processing
areas of the brain's cortex to the lower emotional centers of the limbic
system. It therefore seems logical to assume that motivation can be created
more easily through multimedia input.
Since humans are social animals, it also appears natural that social
connections play a crucial role in motivation. Not much is known about
the way the human brain deals with social relationships, but for the sake
of the argument, it can be assumed that social connections are merely
very powerful, emotionally encoded memories connected to others. An idea
which is connected to these memories thus triggers the emotions. It follows
logically, then, that negative social relationships are likely to decrease
motivation, and that intrinsic desire to act has to be substituted within
these relationships with coercion. For teachers and managers alike, it
then seems desirable to maintain such positive relationships in order
to provide a motivating atmosphere -- however, personal reasons may stand
in the way of this goal. This is why many motivation control programs
try to teach managers to find outlets for their personal feelings other
than their employees.
Early programming
Modern imaging has provided solid empirical support for the psychological
theory that emotional programming is largely defined in childhood. Harold
Chugani, Medical Director of the PET Clinic at the Children's Hospital
of Michigan and professor of pediatrics, neurology and radiology at Wayne
State University School of Medicine, has found that children's brains
are much more capable of consuming new information (linked to emotions)
than those of adults. Brain activity in cortical regions is about twice
as high in children as in adults from the third to the ninth year of life.
After that period, it declines constantly to the low levels of adulthood.
Brain volume, on the other hand, is already at about 95% of adult levels
in the ninth year of life.
Data by Harold Chugani on brain activity, 1996 (click image for source
details). The red dots show activity in the frontal cortex, the "youngest"
region in the human brain from an evolutionary perspective. It is important
for analysis and creativity. The blue curve, copied from another diagram
of the same source, shows the development of brain volume through childhood.
As can be seen from the data, brain activity in children is much higher
than in adults, making early influences critical for motivation in later
life.
This is crucial to the understanding of motivation as well. Different
people can generate positive emotional responses from different actions.
Mathematicians may be able to enjoy dealing with complex formulas, programmers
feel the same way about computer code, musicians may feel "in tune
with themselves" when composing or playing, and so forth. Given the
above knowledge about the early programming of the human brain, and given
that memories are encoded together with emotions, it must be concluded
that at least part of these different emotional responses are generated
during childhood. A child who grows up watching television but not reading
any books may find it difficult in later life to be motivated by purely
textual information; a child neglected by its parents may be unable to
make motivating social connections later.
A more controversial conclusion is that exposing children to too much
simplistic, emotionally driven entertainment will "dull" their
brains and make them incapable of acting far outside the narrow boundaries
of indirect motivation to satisfy primary needs (money to survive) and
quick positive emotional response (TV, games etc.). If this view is correct,
it would be very difficult to fix these problems in adult life.
The education systems of most countries do take little of the above discussion
into account, to the disdain of many scientists who study them. Learning
is frequently equated with memorizing, and negative conditioning (in some
countries to the point of corporal punishment) is common. Positive experiences,
on the other hand, are often deliberately prohibited. Many schools (especially
in the United States) have bans against public displays of affection,
such as hugging and kissing, and teenage sexuality is frequently considered
highly problematic, countered with severe punishment and sexual abstinence
campaigns. While these actions are taken out of the belief that they are
necessary to prevent negative consequences such as teenage pregnancies,
groups like the Coalition for Positive Sexuality argue that this kind
of social control harms teenagers while failing to accomplish any useful
goal. Whether physical experiences are counted as part of a positive environment
or not, it is quite probable that such an environment is necessary for
a positive learning atmosphere.
Organization
Besides the very direct approaches to motivation, beginning in early
life, there are solutions which are more abstract but perhaps nevertheless
more practical for self-motivation. Virtually every motivation guidebook
includes at least one chapter about the proper organization of one's tasks
and goals. It is usually suggested that it is critical to maintain a list
of tasks, with a distinction between those which are completed and those
which are not, thereby moving some of the required motivation for their
completion from the tasks themselves into a "meta-task", namely
the processing of the tasks in the task list, which can become a routine.
The viewing of the list of completed tasks may also be considered motivating,
as it can create a satisfying sense of accomplishment.
Most electronic to-do lists have this basic functionality, although the
distinction between completed and non-completed tasks is not always clear
(completed tasks are sometimes simply deleted, instead of kept in a separate
list).
Other forms of information organization may also be motivational, such
as the use of mindmaps to organize one's ideas, and thereby "train"
the neural network that is the human brain to focus on the given task.
More simpler forms of idea notation such as simple bullet-point style
lists may also be sufficient, or even more useful to less visually oriented
persons.
One interesting aspect that has been somewhat neglected by sociology
is the addictive nature of role playing games, which work with a system
of experience points and "levels" to motivate the player to
keep going; when he has gained enough points, he can advance to the next
level, thereby getting new abilities and a higher status in the community,
if any. While many electronic motivation systems have a basic concept
of priorities, few explore the possibility of using actual scores as a
motivational factor. However, some online communities that have nothing
to do with gaming use similar systems; notably, the Everything2 collaborative
writing community employs a complex voting/experience system. Perhaps
such systems can also be used on a smaller scale
Drugs
Some authors, especially in the transhumanist movement, have suggested
the use of "smart drugs", also known as nootropics, as "motivation-enhancers".
The effects of many of these drugs on the brain are not well understood,
and their legal status often makes open experimentation difficult. It
is a fact that some of history's most productive artists have also been
drug users, although it is not clear whether this correlation is also
of a causative nature.
In Education
Motivation can have several effects on how student's learn and their
behavior towards subject matter. It can:
Direct behavior toward particular goals
Lead to increased effort and energy
Increase initiation of, and persistence in, activities
Enhance cognitive processing
Determine what consequences are reinforcing
Lead to improved performance.
This is a theory from Jeanne Ormrod in "Educational Psychology: Developing
Learners".
Is Money a Motivator?
Yes, at lower levels of Maslow's hierarchy of needs, such as Physiological
needs, money is a motivator, however it tends to have a motivating effect
on staff that lasts only for a short period. At higher levels of the hierarchy,
praise, respect, recognition, empowerment and a sense of belonging are
far more powerful motivators than money, as both Abraham Maslow and Douglas
McGregor's Theory X and theory Y have demonstrated vividly.
Maslow has money at the lowest level of the hierarchy and shows other
needs are better motivators to staff. McGregor places money in his Theory
X category and feels it is a poor motivator. Praise and recognition are
placed in the Theory Y category and are considered as stronger motivators
than money.
Using Music as a Source of Primary Motivation
Music is defined in the English language as the art or science of combining
vocal or instrumental sounds (or both) to produce beauty of form, harmony,
and expression of emotion. Music is evident in every society across the
world rectified in the primary years of man as a source of entertainment.
Many can perhaps interpret music as 50 cent on Radio one’s top 40,
but real music has strong potential to be much more. There is a small
hand full of individuals in the global population who can relate to music
mentally, absorbing depending on their emotion a powerful source of motivation,
these people are commonly renowned as composers and musical directors
in the film sector. Real Music such as Harry Gregson- Williams’s
light of life and Hans Zimmer’s Now We Are Free, possess a powerful
characteristic which when combined with the a powerful sample of cinematography
can give the human witnessing the event a series of emotions. This can
have adverse effects on the human’s demeanour, characteristics and
even the psychological mentality they have on life and other philosophical
topics. Many people cannot conceive this emotion and power resulting in
them finding other less dominant sources of power. However for people
who do possess it, a whole new outlook on life may be adopted resulting
in them taking a series of successful paths in their life. Every human
being thinks in one way or an whether it’s deciding which credit
card to use at the supermarket or deciding upon what you want to achieve
in life they are all decisions. The difference is that the decisions like
the one concerning the credit card are often instantaneous requiring very
little thought input and the one regarding life requires much more. A
decision, which requires a lot of thought, can be made over a long period
of time from events with little thought or by perhaps listening to music
and using it to asses life and the future. Music can take this form as
well as film, to provide a drive or even the motivation to go through
a series of sessions of critical thinking. These two inputs fused together
can change someone’s attitude completely. This input of power can
perhaps be interpreted and broken down in to the simple equation below:
Human Emotion + Music From influential Composers = Power/Overwhelming
Emotions
Sadness + Thomas Newman or Fredric Chopin = Power/Overwhelming Emotions
Beauty (visual splendour) + Enigma or Deep Forest or Astrud Gilberto
= Power (Adrenalin)
In life an individual may face a series of mental challenges that can
be traced back to a fundamental human emotion. This mental challenge can
be loss, anger or even pain but all can be influenced incredibly by the
power of music. A persons feelings can be a large percentage due to the
type of music they were listening to. For example the US Soldiers in Iraq
listen to heavy metal to get their minds in a carefree frame, which enables
them to unite and destroy. It’s been scientifically proven that
Mozart can increase the intellectual capabilities of a persons mind and
the film The Pianist is a testimony to this power by portraying how one
person can survive great torture by playing the piano. All this is evidence
to this power, which can cause a person to adopt a particular mentality
due to their emotion. The human being is gradually evolving and in the
process learning more about some of the processes involved with life.
This can be shown by music when the primary human beings used music as
form of entertainment to subconsciously make them happy, to the 20th century
where individuals have established some of the theories behind life and
using music’s potential to create emotions intentionally. This can
typically be shown with a powerful piece of film. The key is to establish
the mood/demeanour of the film so that music of the same demeanour and
power can be inserted to form a very influential clip, which will has
the potential to captivate millions. This is evident more and more on
the television and in the cinema with more and more people are realising
this effect and using it to produce a powerful effect, which can cause
the person witnessing it to be overcome with emotion. This emotion penetrates
the human mind causing the person witnessing it to be intrigued and memorised
by what they have encountered. This feeling is of course power, which
can lead to greater things. A film director will realise this and in affect
undergo a relationship with a composer to fuse these two very influential
forms together. The result is that everybody in the cinema watching the
film will be overcome with emotions, which will lead him or her to establish
a strong sense of adrenalin. As more and more film directors and musicians
begin to establish this fusion the more people who get captivated by it.
Film and music have great effects on each other. For example an image
of a tree put with a simplistic tune may result in a somewhat unimpressed
reaction causing the person viewing it to pass it straight out of their
mind. However a powerful piece of imagery such as that of a person travelling
through a frozen culture such as the Touregs in Northern Africa witnessing
sights such as the crow like presence of a locals eyes in a dark shaded
region of a building or a landscape shot of the natural beauty of the
area such as the architecture of the mud buildings and the presence of
the desert mixed with a piece of music such as Hans Zimmer’s Now
We Are Free will result in a powerful climax which will consequently cause
the viewer to feel the presence of a powerful emotion which will stick
with them for a very long time.
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